Published 24 May 2024

18 min read

AdWeek Europe (London, 16-18 May) united brands, advertising and creative agencies, marketers, talent agents, technologists, games publishers and entertainment specialists in charting the now and next of consumer/fan engagement. Our highlights report includes a window onto brands’ key AI roadmaps; identifying gaming’s most marketer-valuable cohorts; new youthquakes (from Alphas to Africa); and swimming in the post-purpose economy.

A Window onto Brands’ AI Roadmaps

We’re All Gamers Now: New Cohorts, Formats & In-Game Ad Strategies

Swimming in a Post-Purpose Economy

New Youthquakes POV: Africa, Gen Alpha & The Tween Gap

Social media juggernauts (including Meta), creative and innovation agencies (like US-headquartered R/GA) and gaming giants (Finnish developer Rovio) discussed their artificial intelligence (AI) roadmaps. Key themes included multimodal and integrated interfaces (audio, visual and sound); hyperrealistic avatars for remote communications; intimacy within brand experiences; and overcoming AI’s ‘yes man’ modus operandi.

Social media juggernauts (including Meta), creative and innovation agencies (like US-headquartered R/GA) and gaming giants (Finnish developer Rovio) discussed their artificial intelligence (AI) roadmaps. Key themes included multimodal and integrated interfaces (audio, visual and sound); hyperrealistic avatars for remote communications; intimacy within brand experiences; and overcoming AI’s ‘yes man’ modus operandi.

Summary

A Window onto Brands’ AI Roadmaps

Social media juggernauts (including Meta), creative and innovation agencies (like US-headquartered R/GA) and gaming giants (Finnish developer Rovio) discussed their artificial intelligence (AI) roadmaps. Key themes included multimodal and integrated interfaces (audio, visual and sound); hyperrealistic avatars for remote communications; intimacy within brand experiences; and overcoming AI’s ‘yes man’ modus operandi.

We’re All Gamers Now: New Cohorts, Formats & In-Game Ad Strategies

In-game marketing/brand activations was another hot topic. Speakers unpacked need-to-know cohorts including legions of casual players who don’t self-identify as gamers, while others detailed engaging this uncommonly brand-receptive audience (gamers are 1.4x more likely to buy an item based on an ad than non-gamers – Activision, 2024) – from rewards for viewing ads, to sating ageing “post-‘path to pro’” players.

Swimming in a Post-Purpose Economy

Mexican beer brand Corona, PepsiCo, Swedish oat milk brand Oatly, and British model, writer and trans activist Munroe Bergdorf discussed recalibrating purpose-driven brand marketing for audiences overwhelmed by suspicions of greenwashing (see Key Stats), and fatigued by ‘one and done’ strategies (fleeting commitment to causes). Focuses included anti-marketing honest marketing, civic commerce, promoting interconnectedness and “parity sponsorships”.

New Youthquakes POV: Africa, Gen Alpha & The Tween Gap

Speakers from the music, fashion and museum sectors discussed engaging young people – from Gen Alpha and the tricky tweens stage, to Africa’s place at the epicentre of global youth culture. Insights via women from music talent agency UTA, British Vogue and the UK’s V&A museum straddled delivering for the African diaspora, to the experiences kids really want.

Great Brand Minds: AdWeek Europe, 2024

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Offering access to over 350 consumer and cross-industry reports annually, Stylus Membership is your window to tomorrow’s most exciting opportunities.

We already arm more than 500 of the world’s most forward-thinking brands and agencies with the creative insights they need to make transformative business decisions.

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